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AI

Phew. I just got the “AI” system I’ve been working on the last hours to work at least a decently. The enemy ships don’t move totally random anymore, they try to line up so they can hit your ships at...

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Status Update #1: Lots and lots of stupid ideas

My game concept came pretty quickly. Setting: dystopian future city. Goal: escape the city. Gameplay: Text-based conversation game. With many, many different ways to actually escape. Some sort of...

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escape the evolution – status #1

First status !! we decided to create a game where you evolve and then need to scape from your old pairs sounds familiar ? The first scene navigation system is done, so we can go from main menu to the...

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evolution escape – status #3

changed the main menu to allow the user to navigate on the 3 levels, waiting for the 3D assets and reading the facebook integration on https://developers.facebook.com/docs/guides/games/getting-started/...

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Status update: “Morph, Virus, Morph!” v0.2

Find the video of v0.2 on YouTube: http://youtu.be/-hzI1prmSVs New stuff: the player´s character (a green virus! what surprise!) is now animated. the player can rotate/turn the camera left and right....

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evolution escape – status #5

We have some cool images on the main menu, and some initial 3D models … here are the summary of the new features : - hit from enemies - new level images on main menu - respawn of the character after...

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Status

What I have accomplished so far: Find an idea: I am going to make an arena-battle game where you get only one weapon each round. Setup: github repo created, engine files copied and basic configuration...

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